ReinforcementEvent that, when it appears immediately after a behavior, it induces an increase in frequency. 1) It is used to enhance the behaviours to increase 2) Its value is not established a priori but after the effect it produces (if the behavior increases in frequency or not) 3) It must be given immediately after the target behavior POSITIVE REINFORCEMENT: an incentive is added, which has the effect of a future enhancement of behavior that we want to increase in frequency. NEGATIVE REINFORCEMENT: REMOVES a stimulus from the environment, which results in an increase in behavior that we would like to reduce instead. REINFORCEMENT TYPES Social Sensorial (hammocks, trampolines, etc.) Tangible (slime, balls, etc.) Kinetic / Dynamic (activity, play, get up and walk). |
Social networks