Reinforcement Event
that, when it appears immediately after a behavior, it induces an increase in
frequency.
1) It is
used to enhance the behaviours to increase
2) Its
value is not established a priori but after the effect it produces (if the behavior
increases in frequency or not)
3) It must
be given immediately after the target behavior
POSITIVE
REINFORCEMENT: an incentive is added, which has the effect of a future
enhancement of behavior that we want to increase in frequency.
NEGATIVE
REINFORCEMENT: REMOVES a stimulus from the environment, which results in an
increase in behavior that we would like to reduce instead.
REINFORCEMENT
TYPES
Social
Sensorial
(hammocks, trampolines, etc.)
Tangible
(slime, balls, etc.)
Kinetic /
Dynamic (activity, play, get up and walk). |
Social networks