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R

Reinforcement

Event that, when it appears immediately after a behavior, it induces an increase in frequency.

1) It is used to enhance the behaviours to increase

2) Its value is not established a priori but after the effect it produces (if the behavior increases in frequency or not)

3) It must be given immediately after the target behavior

POSITIVE REINFORCEMENT: an incentive is added, which has the effect of a future enhancement of behavior that we want to increase in frequency.

NEGATIVE REINFORCEMENT: REMOVES a stimulus from the environment, which results in an increase in behavior that we would like to reduce instead.

REINFORCEMENT TYPES

Social

Sensorial (hammocks, trampolines, etc.)

Tangible (slime, balls, etc.)

Kinetic / Dynamic (activity, play, get up and walk).